Endless TV Tycoon

What’s Next for Endless TV Tycoon?

Since the last dev diary, I’ve been juggling a few things—some small, some pretty big.

☕ Side Project: Endless Coffee Shots

First off, I dusted off an old side project I started way back in 2015—a tiny app for tracking your caffeine intake called Endless Coffee Shots. I gave it a full makeover, rewrote it from scratch, and added some fresh features.

🛠️ Minor Updates for Endless TV Tycoon

Next, I shipped 3 hotfix updates to take care of bugs and little annoyances that players reported. Thanks for every message—you help make the game better!

Here’s what got fixed:

  • Crash when sending email and bug reports.
  • Crash when saving tutorial settings.
  • Scheduling issues when releasing episodes for two seasons at the same time, especially if you moved the show to a new network mid-airing.
  • A phantom studio appeared in the Studio Ranking list even if you hadn’t launched one yet. It’s gone now.
  • On the Networks screen, player-owned networks showed "No Intel" for Yearly Viewership and Average Episode Budget. Viewership now works, and the budget label has been renamed to Target Episode Budget to better reflect what it is: how much your network is willing to pay on average. For player networks, it now says "Your Call."
  • Also on the Networks screen, pitching chance showed up for player-owned networks when opened from the Management Office where it didn’t belong.
  • End Week performance: sometimes old schedules didn’t get cleaned up properly, which made things slow. It might still lag for the first week or two after the update, but it should speed up a lot afterward.

If you haven’t updated yet—grab the latest version to get all the tweaks and fixes! 👌

🧭 So… What Now?

I’m truly grateful for everyone who discovered and supports Endless TV Tycoon. 🥰 But the truth is: while we’ve built a small and passionate community, growth has stalled. And without more players, it’s impossible to reach the point where development finally becomes sustainable.

One idea I tried recently was the Game Pass Raffle—a way to reward daily play and encourage players to invite friends and spread the word. The idea was simple, but it didn’t work. Very few people joined in, no one invited others or spread the word, and I didn’t hear back from anyone about the feature even after asking for feedback.

Looking back, I think the whole idea was flawed. So, I’m pulling the plug. Game Pass Raffle will end with a final draw in early July (for the June tickets). Winners will get their Ultimate Passes as promised. After that, it’s done.

🧠 Rethinking the Game’s Future

I’m shifting gears, and am brainstorming some bigger changes aimed at making the game:

  • more fun and intuitive for first-time players,
  • more engaging for longtime fans,
  • and full of those cool, shareable moments that make you want to talk about the game with friends.

These ideas are still very early, but I’ll be fleshing them out over the next few weeks. My plan is to roll out improvements gradually through minor updates—not in one major update.

And once I see signs of growth again, I’ll get back to working on the next major update, which will include the fan-voted Critics & Viewer Reviews system.

Thanks for sticking around—I really hope I can keep making Endless TV Tycoon better and better for years to come. 💪 As always, feel free to message me with ideas or suggestions. I read everything. 🤗

🗳️ Feature Voting – Season 5 Update

If you’ve got an Ultimate Pass, don’t forget: your vote decides what I build next!

Here’s how the voting looks right now:

  1. Full-Season Autopilot: 3,379 votes
  2. New Genre Explosion: 1,992 votes
  3. Streaming Tiers & Pricing: 1,517 votes
  4. Talent Expansion & Custom Creation: 1,141 votes
  5. Production Pipeline for Networks: 564 votes
  6. Reruns for Network Scheduling: 545 votes
  7. Marketing Campaigns: 472 votes
  8. Stats Dashboard: 118 votes
  9. More Show Loglines: 90 votes
  10. Milestones: 44 votes

Voting closes when update 2025.2 drops. Make your vote count!

💖 Why Subscriptions Matter

Did you know this game began as a dream by just one guy back in 2019? Thanks to an incredible, supportive community like you, that dream has become a reality.

But here’s the thing: niche games like this don’t fit the mold of big publishers or ad-driven models. That’s why your subscription means so much—it’s the lifeblood that keeps updates coming, features evolving, and the game alive and thriving.

Every subscription brings me closer to covering costs and unlocking even more awesome experiences for you. Together, we’re building something truly special.

  • A Basic Pass speeds up development and removes interruptions.
  • An Ultimate Pass unlocks 1,500+ Promo Images, Early Access features, Feature Voting, and adds your name to the Hall of Fame!

Let’s keep growing, creating, and having fun—together! Thank you for supporting this journey—it means the world to me. 🥰

That’s all, folks! 🐽 Thanks for being part of this quirky little community. I’ll be back with more soon—until then, keep scheduling, pitching, and conquering prime time! 📺

Cheers,
Greg Karpati
Solo Developer // The Guy Behind the Game 👋

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